![]() There are other advantages to early access as well, including some that aren’t quite so concrete. For some developers, Persson included, early access was the difference between working on a game part-time and making development a full-time job. Early access gave developers a way to make money while still finishing the game, rather than needing the money up front. With Minecraft’s experiment a success, the path became a godsend for dozens of other small developers. By 2010, just a year after Persson’s first put the game on sale, it made more than more than €600,000. That initial version of the game, which only let players fight, dig, and build, was an instant success. The first versions of the game were free, but creator Markus “Notch” Persson decided to create a paid version. Over the last decade the advent of early access has given developers a way to fund their games while they’re still in development, and a way for players to keep up with the making of the game.Įarly access, at least in the way we think of it now, started in 2009 with Minecraft. But perhaps the most important lesson developers have learned over the last 10 years is that you don’t need to finish a game to sell it. ![]() Now, some of the most popular games in the world are free to play. A decade ago, games came in boxes on store shelves and cost $60 each. Selling games is a lot more complicated than it used to be.
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